package info.u250.c2d.box2deditor.adapter;

import com.badlogic.gdx.math.Vector2;
import info.u250.c2d.box2d.model.joint.b2FrictionJointDefModel;

public class FrictionJointDefModel extends b2FrictionJointDefModel {
    private static final long serialVersionUID = 1L;
    /**
     * The temp anchor attribute
     */
    public Vector2 anchor = new Vector2();
    /**
     * the convenient attributes
     */
    public boolean useBodyACenter = false;
    public boolean useBodyBCenter = false;
}
